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Starting scenarios

Your starting scenario decides your first product line. Each line earns money its own way and gets you into trouble its own way. You are not picking a theme for the shop so much as picking which kind of trouble you want to make money from.

Scenario What you sell What goes wrong
Gunsmith Weapons, which need permits and modifications Inspections
Chemist Chemicals made from closely guarded recipes Addiction
Water Merchant Water you test, filter and bottle Liability
Fence Stolen goods and contraband Raids
Farmer Hydroponic produce Not documented yet
Rock Bottom Nothing: you start with nothing Everything; this is hard mode
Rat Wrangler Rats Not documented yet

The featured scenario of the September 14 demo, which also adds an upgradable bottle printer. Even without this scenario, since patch 48.3.10 the Wild Network sells water upgrades (Retired Water Merchant, Gutterflow on Tap, Rustwater on Tap), and Dr. Jackson sells a water trading guide.

The hardcore scenario, added in patch 48.3.10. You start with nothing. The developer says it has been a playtest favorite. Losing to the “Augmented” ending (too many missed augs) only happens in Hard Mode.

Hidden on the profession selection screen from the first playtest build, then made visible in patch 48.3.12.

The store page lists more jobs to master, including hydroponic farmer and organ dealer, and a preview mentions around ten specializations planned for release. This page will be updated as they appear.

Sources: Steam store page, patch notes 48.3.10 and 48.3.12, Wand Report preview.

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