Starting scenarios
Your starting scenario decides your first product line. Each line earns money its own way and gets you into trouble its own way. You are not picking a theme for the shop so much as picking which kind of trouble you want to make money from.
| Scenario | What you sell | What goes wrong |
|---|---|---|
| Gunsmith | Weapons, which need permits and modifications | Inspections |
| Chemist | Chemicals made from closely guarded recipes | Addiction |
| Water Merchant | Water you test, filter and bottle | Liability |
| Fence | Stolen goods and contraband | Raids |
| Farmer | Hydroponic produce | Not documented yet |
| Rock Bottom | Nothing: you start with nothing | Everything; this is hard mode |
| Rat Wrangler | Rats | Not documented yet |
Notes per scenario
Section titled “Notes per scenario”Water Merchant
Section titled “Water Merchant”The featured scenario of the September 14 demo, which also adds an upgradable bottle printer. Even without this scenario, since patch 48.3.10 the Wild Network sells water upgrades (Retired Water Merchant, Gutterflow on Tap, Rustwater on Tap), and Dr. Jackson sells a water trading guide.
Rock Bottom
Section titled “Rock Bottom”The hardcore scenario, added in patch 48.3.10. You start with nothing. The developer says it has been a playtest favorite. Losing to the “Augmented” ending (too many missed augs) only happens in Hard Mode.
Rat Wrangler
Section titled “Rat Wrangler”Hidden on the profession selection screen from the first playtest build, then made visible in patch 48.3.12.
More jobs later
Section titled “More jobs later”The store page lists more jobs to master, including hydroponic farmer and organ dealer, and a preview mentions around ten specializations planned for release. This page will be updated as they appear.
Sources: Steam store page, patch notes 48.3.10 and 48.3.12, Wand Report preview.
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