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Sector 13 Cartel

Dream Dust

Sector 13’s chemical business uses a shop like yours as a front. When the Cartel moves in, its handler makes the terms plain: your store is under the Cartel’s protection, no thief will touch it, and you owe them Dream Dust every week.

  • Setup: the handler leaves supplies to get you started and names next week’s quota: an amount of Dream Dust at a minimum purity.
  • Collection: each week the handler asks you to put the Dream Dust on the counter. Meet the quota and it’s fine; beat it and the handler is pleased.
  • Falling short: miss part of the quota and you get a warning. Deliver nothing and the handler takes you for a walk.
  • Running or snitching: the handler warns you not to try, because the Cartel has eyes everywhere. A Security officer may still ask whether you have anything to report.

The Cartel also pays you a weekly stipend.

Perks switch on as your standing reaches each value: good ones at or above a positive number, penalties at or below a negative one.

StandingPerkEffect
+100Authorized ExitYour handler will start to process your authorized exit from the Cartel.You're lucky, not many get to leave without a body bag...
+50Reliable ChemistRequesting additional Materials now costs 50% of the usual Reputation.The Cartel will reward consistency, and service.
+25Increased StipendYour weekly stipend now scales with your Cartel Reputation.Don't mistake it for kindness, it's an investment.
−100Forced RetirementA Cartel Hitman has been dispatched to eliminate you.Sometimes what is best for the dog is to put it down.

There are two ways out. At +100 (Authorized Exit) your handler starts processing your departure. At −100 (Forced Retirement) a Cartel hitman is sent instead, and you are retired from the business.

Cartel handlers are drawn from the same faces as Black Market customers.

Sources: the game’s localization tables (ClientName, Dialogue, Mechanic, RepPerkTable) and code (StoreClientListCartel, StoreReputation, SpriteDict), demo build 049-Rev3-L.

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