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Commissary

Food stamps

The Commissary turns redeemed food stamps into basic supplies. Its shop UI displays a token balance. Purchases deduct from that balance, not directly from your ordinary cash.

These are the seven records constructed by the game. Prices are per item. “Base daily restock” is the neutral-market amount; the stock cap is a ceiling, not the quantity guaranteed when you arrive.

ItemToken priceBase daily restockStock cap
Peat25212
Nutrifruit12420
Galaxy Blend25210
Puice14212
Pilk16212
Sealed Water Ration (Standard)3028
Basic Bandage828

Use the food-stamp redemption control to process eligible stamps from your owned inventory. The Commissary also has a separate control for redeeming winning lottery tickets; lottery winnings are reported as Credits. Do not confuse the token shop with that cash redemption. Since update 049 you can also double-click a winning ticket to redeem it straight away.

Food, Water and Medical market events affect replenishment. Surplus and shortage modifiers can change how much stock is added or removed, so the basic restock column is not a guaranteed daily delivery. See Events & the newspaper.

The visiting supplier brings production inputs and other goods to your counter. Those are not extra rows in this seven-item token catalog. Likewise, Jackson handles equipment rather than Commissary tokens.

Sources: CommissaryData constructor, BuyItem, OnNewDay, HandleTypeRestock and RedeemAllStampInInventory; CommissaryUIManager.OnRedeemAllLottery; Mechanic.mech_commissary_token and mech_tooltip_lottery_redeem. Demo build 049-Rev3-L.

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