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Revolution

A revolutionary

The Revolution outlived a failed uprising in the Lower Levels and is getting ready for the next one. Its members need supplies and money, and they notice which shopkeepers help.

  • Revolution Raiders sell supplies “liberated” from the oppressors, and every credit goes back to the cause. From +80 standing (Raid Loot) members come to sell off raid loot, at prices that improve with your standing.
  • The Revolution Quartermaster sells Materials at a discount from +40 standing, and the discount grows with your standing.
  • Wanted revolutionaries: Arthur Lafleur and Odin Haraldsson. See Wanted.

Perks switch on as your standing reaches each value: good ones at or above a positive number, penalties at or below a negative one.

StandingPerkEffect
+80Raid LootMembers of the Revolution will occasionally visit to sell off their loot from raids. Prices will improve with higher Reputation.The liberation of people requires the liberation of supplies.
+60Friend of the RevolutionYou will receive advanced notice of most Revolution events.The revolution will make sure you are not caught in the crossfire.
+40Revolution QuartermasterA Revolution Quartermaster will occasionally visit your Store to sell Materials at a discount. The discount will improve with higher Reputation.Revolutions can't run on ideals alone. The Quartermaster sells cheap stock to quietly fund the next move.
+20Revolution Marketplace RequestYou will occasionally receive Marketplace Requests from various Revolution cells.From each according to his ability, to each according to his needs.
−40BlacklistedCustomers sympathetic to the Revolution are less likely to visit your Store.Notice has been circulated among revolutionary cells, warning members to avoid doing business with you.
−100Hit listA revolution hit squad will be immediately tasked with eliminating you.You have been declared an enemy of the revolution. They will stop at nothing to see you gone.

At −100 you are declared an enemy of the revolution. A hit squad is assigned, and the run ends with a bomb in your store.

  • Revolution Mobilization: cells prepare a major operation, and weapon, medical supply and armor prices surge.
  • Raids on Security and on the Upper Levels: clashes raise demand for medical supplies, and looted household goods reach the Lower Levels.
  • Security raids on revolutionary safehouses and martial law weaken or suppress the movement.
Sources: the game’s localization tables (ClientName, Dialogue, Mechanic, RepPerkTable) and code (StoreClientListRev, StoreReputation, SpriteDict), demo build 049-Rev3-L.

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