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Events & the newspaper

Newspaper

The newspaper is part of running the shop. A harvest can make food cheaper; a treatment-plant failure can send customers looking for water. Other headlines just describe life around the station.

This reference covers the event factories and news text in the demo, build 049-Rev3-L. The effects below summarize their descriptions and affected goods, not a fixed price forecast. Check the active event and the actual offer before committing your stock.

The game separates ordinary events, faction operations, recurring obligations and cosmetic news. Events can also be queued for a later day. A calendar entry or a rumor is not necessarily active yet.

News can matter at the bargaining table: event entries carry negotiation information for affected goods. See Haggling, blackmail & threats. The newspaper’s existence alone does not make every headline usable as a price argument.

Event What changes
Nutrifruit Harvest More fresh produce; lower Food prices
Bad Nutrifruit Harvest A shortage of fresh produce; higher Food prices
Nutrifruit Seed Shortage The seed heist raises Food and Seed costs
Medical Supplies Shortage Counterfeit stock is discovered; demand for genuine medical goods rises
Water Supply Crisis Treatment-plant breakdown raises demand and prices for Water and purification supplies
Minor Water Shortage Scheduled treatment-plant maintenance causes a smaller disruption
Water Supply Surplus Ice miners return from Beira 41-A with high-purity water; prices fall
Oxymore Addiction On The Rise Addiction and overdose cases increase medical demand

These events also have customer behavior behind them, such as water buyers, pharmacists, farmers seeking seeds and ice miners selling supply. A water crisis is distinct from the routine production problem of making clean water yourself; see Water purification.

Event What changes
Material Surplus A mining expedition returns; Material prices fall
Household Item Surplus A hidden storeroom is found; household goods flood the market
Construction Projects Construction puts pressure on materials and skilled labour
Meteor Shower Hull damage increases demand for repair materials
Power Outage A faulty Lower Levels generator creates an energy-cell shortage
Power Plant Maintenance A scheduled power disruption, with energy cells affected
Who Turned Out The Lights? Station-wide blackout; energy cells and weapons are affected by the event’s trade data
Tourist Influx A cruise ship brings extra visitors down from the Upper Levels
Lower Level Lynching News of a mob targeting another dishonest shopkeeper; the event affects weapons and armor

The lynching headline is not automatically your death. Your own Lynched ending is a separate result of antagonizing the Lower Levels. Likewise, cosmetic electrical-maintenance news is different from the active power events above.

These are tied to the station’s wider faction system. They are not all missions that the player personally starts.

Operation What the news describes
Gang war Black Market violence and increased medical demand
Illegal weapon shipment More illicit weapons entering circulation
Revolutionary mobilization Preparations for conflict; weapons, and for open mobilization armor and medicine, matter
Raid on the Upper Levels Looted homes and businesses increase household-goods supply below
Raid on Security Armed conflict with Security and resulting medical demand
Increased patrols / crackdown Stronger Security presence and pressure on opposition
Raid on Black Market Confiscated weapons and narcotics disrupt illegal trade
Raid on Revolutionaries Arrests and confiscations weaken revolutionary activity
Martial law Curfews, checkpoints and surveillance suppress Black Market and Revolution activity
Security budget increase More resources for Security operations
Lower Levels riot Looting and violence raise Food and Weapon demand
Worker strike Disruption to Food and Water supplies
Emergency medical aid / household relief Upper Levels aid reaches residents below and eases unrest

See Reputation & factions for your personal standing. Station events and your reputation are related systems, but a headline is not a universal fixed reputation bonus.

  • Rent Due, Mortgage Payment and Cartel Visit are recurring obligations. Their rules belong to shop and rent and the Cartel.
  • Lottery Draw announces the week’s winning number. Its text says at least three matching digits win a prize and sends you to the lottery representative to redeem; since update 049 you can also double-click a winning ticket. This does not establish a prize amount.
  • Evidence Locker Break-In has a unique event and a suspicious-goods customer action. It is more than generic station gossip.
  • Arthur Lafleur’s capture has a corresponding unique news event. See Wanted for the verified bounty list.

The cosmetic event group includes quiet days, the PEAT-content controversy, a recycling campaign, art shows and contests, a technology exhibition, a new transit line, a decorative water fountain, community-garden expansion, a cultural celebration and spacewalk training.

Do not buy up stock merely because one mentions Food, Water or a strike. The garden article explicitly says it is unlikely to affect Food prices, and the brief maintenance strike has already been resolved. These are separate from the ordinary shortage and surplus factories.

Sources: Mechanic.event_normal_, event_op_, event_cosmetic_* and unique-event keys; EventListNormal, EventListCosmetic, EventListInnate, EventListSpecial, EventListUnique; OperationListBM/LL/Rev/Sec/UL; StoreEventManager and StoreClientListEvent. Demo build 049-Rev3-L. No unverified event multipliers or universal spawn timetable is claimed.

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