Starting perks

Positive costs spend perk points; negative costs grant points. These perks modify your starting setup independently of your starting scenario.
Starting perks
Section titled “Starting perks”| Perk | Point cost | Effect |
|---|---|---|
| +1 | Start with an additional 150 Credits. | |
| -1 | Your starting rent is increased by 40 Credits. | |
| -1 | Start with an additional -30 Security Reputation and will receive 25% less reward for reporting customers on the Wanted List. | |
| +1 | Start with an additional +30 Security Reputation and will receive 50% more reward for reporting customers on the Wanted List. | |
| +2 | Start with an additional 15 Reputation with all factions. | |
| +2 | You will never get robbed during the night. | |
| +1 | The Underground Exchange is available from the start. Janitorial Service is always free, unless the Store is vandalized. Vandalism clean up cost is significantly reduced. | |
| +2 | Reputation generated from trade is increased by 33%. | |
| +2 | All committed crimes generate 33% less available evidence. | |
| -1 | You get one less random customer per day. | |
| -1 | You will suffer a trade penalty of 8% if you don’t consume nicotine regularly. The addiction can be cured. | |
| -1 | You will suffer a trade penalty of 8% if you don’t consume narcotics regularly. The addiction can be cured. | |
| -1 | You will suffer a trade penalty of 8% if you don’t consume alcohol regularly. The addiction can be cured. | |
| +1 | You will occasionally receive random items from a secret admirer when opening the Store. | |
| +1 | Allows you to have 3 additional starting perk slots. | |
| -2 | You have a questionable past and a blackmailer is threatening to expose your secret. You will have to pay them a small weekly fee or they will expose you, leading to a major one-time loss to your reputation across most factions. | |
| -2 | All committed crimes generate 33% more available evidence. You will gain 50% less reputation with the Black Market and the Revolution. | |
| -3 | Your main inventory is reduced 20x10 instead of 24x10. | |
| -3 | You suffer from a deadly, incurable auto-immune condition and must take a weekly Immunivax injection to stay alive. Start the game with 1 |
|
| +1 | The Commissary is available from the start. On Mondays, you may receive |
|
| +1 | You can perform up to 2 additional Search actions in the Dumping Grounds every time you visit. | |
| -1 | You will always buy some |
|
| +1 | You start with all music cassettes available inside the |
|
| -1 | Scavenging in the dumping ground works normally for the first week. After that, you lose 1 max scavenging attempt every week that passes. Once your max attempts fall below 3, you can no longer scavenge at all. Normal shopkeepers start with 5 daily max attempts. Start with 2 additional topical bandages. | |
| -2 | Customers from the wanted poster will never visit your store. Start with -10 reputation with the Revolution and the Black Market. |
Convict and Model Citizen cannot be selected together. Colorful Character adds three perk slots.
Related pages
Section titled “Related pages”Sources: September 14 demo, PerkTable localization and StartingPerkList / StartingPerk code. Only the 25 registered perks are listed; unused localization entries are excluded. Descriptions are the game’s own text.
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