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Starting perks

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Positive costs spend perk points; negative costs grant points. These perks modify your starting setup independently of your starting scenario.

Perk Point cost Effect
Savings +1 Start with an additional 150 Credits.
Bad Lease -1 Your starting rent is increased by 40 Credits.
Convict -1 Start with an additional -30 Security Reputation and will receive 25% less reward for reporting customers on the Wanted List.
Model Citizen +1 Start with an additional +30 Security Reputation and will receive 50% more reward for reporting customers on the Wanted List.
Well Connected +2 Start with an additional 15 Reputation with all factions.
Vigilant +2 You will never get robbed during the night.
Sawyer's Crew +1 The Underground Exchange is available from the start. Janitorial Service is always free, unless the Store is vandalized. Vandalism clean up cost is significantly reduced.
Diplomatic +2 Reputation generated from trade is increased by 33%.
Intimidating +2 All committed crimes generate 33% less available evidence.
Side Street -1 You get one less random customer per day.
Nicotine Addiction -1 You will suffer a trade penalty of 8% if you don’t consume nicotine regularly. The addiction can be cured.
Narcotic Addiction -1 You will suffer a trade penalty of 8% if you don’t consume narcotics regularly. The addiction can be cured.
Alcohol Addiction -1 You will suffer a trade penalty of 8% if you don’t consume alcohol regularly. The addiction can be cured.
Secret Admirer +1 You will occasionally receive random items from a secret admirer when opening the Store.
Colorful Character +1 Allows you to have 3 additional starting perk slots.
Blackmail -2 You have a questionable past and a blackmailer is threatening to expose your secret. You will have to pay them a small weekly fee or they will expose you, leading to a major one-time loss to your reputation across most factions.
Blabbermouth -2 All committed crimes generate 33% more available evidence. You will gain 50% less reputation with the Black Market and the Revolution.
Minimalist -3 Your main inventory is reduced 20x10 instead of 24x10.
Sentinel Collapse Disorder -3 You suffer from a deadly, incurable auto-immune condition and must take a weekly Immunivax injection to stay alive. Start the game with 1 Immunivax Injector.
Welfare Program +1 The Commissary is available from the start. On Mondays, you may receive Food Stamps depending on your total wealth.
Proficient Scavenger +1 You can perform up to 2 additional Search actions in the Dumping Grounds every time you visit.
Gambling Addiction -1 You will always buy some Lottery Tickets when possible. All lottery content is unlocked from the start. The addiction can be cured.
Tapehead +1 You start with all music cassettes available inside the cassette player.
Degenerative Osteoarthritis -1 Scavenging in the dumping ground works normally for the first week. After that, you lose 1 max scavenging attempt every week that passes. Once your max attempts fall below 3, you can no longer scavenge at all. Normal shopkeepers start with 5 daily max attempts. Start with 2 additional topical bandages.
Known Snitch -2 Customers from the wanted poster will never visit your store. Start with -10 reputation with the Revolution and the Black Market.

Convict and Model Citizen cannot be selected together. Colorful Character adds three perk slots.

Sources: September 14 demo, PerkTable localization and StartingPerkList / StartingPerk code. Only the 25 registered perks are listed; unused localization entries are excluded. Descriptions are the game’s own text.

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