Cybernetic hand appraisal

The
Bionic Hand item page identifies the item. The appraisal fields come from the game’s Cybernetic Hand Appraisal Guide and AppHandUI; the hand component artwork below is verified against that scene, not a guessed catalog icon.
What you see → value effect
Section titled “What you see → value effect”Start with the material base, then add every matching modifier. The final value cannot go below 50 Credits.
| Field | State | Modifier |
|---|---|---|
| Material | Aluminum Alloy | 100 base |
| Material | Gold Plated | 300 base |
| Material | Carbon Composite | 150 base |
| Control Interface | Neural Interface | +120 |
| Control Interface | EMG | +0 |
| Control Interface | EMG+ | +45 |
| Control Interface | Unspecified | −60 |
| Condition | Wear | −35 |
| Condition | Damage | −85 |
| Add-ons | Armored | +50 |
| Add-ons | Blade | +80 |
Armored and Blade are independent: add both when both are present.
Set bonuses
Section titled “Set bonuses”Apply these only when every condition is met:
| Set | Required fields | Bonus |
|---|---|---|
| Tactical | Carbon Composite; EMG+ or Neural Interface; no wear or damage; both Armored and Blade. | +100 |
| Deluxe | Gold Plated; Neural Interface; no wear or damage; with or without any add-ons. | +200 |
Worked calculation
Section titled “Worked calculation”A Carbon Composite hand with EMG+, no wear or damage, Armored and Blade is:
150 material + 45 EMG+ + 50 Armored + 80 Blade + 100 Tactical = 425 Credits.
If the additions would produce less than 50, use 50 Credits instead. For example, Aluminum Alloy + Unspecified − Damage is 100 − 60 − 85 = −45, so the floor gives 50 Credits.
Condition examples by material
Section titled “Condition examples by material”








Interface and add-on examples
Section titled “Interface and add-on examples”







Sources: the in-game Cybernetic Hand Appraisal Guide, AppHandHelper.GetCorrectValue, IsTacticalSet, IsDeluxeSet, AppHandUI and CreateHandRandom in the installed demo; matching declarations in psdump-demo/dump.cs, build 049-Rev3-L.
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